Royal Academy

Tavla — The Eastern Duel

Experience the raw intensity of Tavla, the Turkish variation of the timeless game — also known in the region simply as Takhteh. While the board looks familiar, distinct rules create a unique strategic landscape where aggression and speed reign supreme.

Chapter 01

Battle Formation & Objective

  • Setup — identical to Modern Backgammon. Each commander starts with 15 checkers in the standard formation.
  • The Goal — navigate all troops to your home board and bear them off. Victory belongs to the first who clears the board.

Chapter 02

The Opening Ceremony

The distinction begins at the very first roll.

  • The roll. Each player throws one die to determine priority.
  • The re-roll rule. Unlike the modern game, the winner picks up the dice and rolls both again for their opening move.
  • Succession. The winner of the previous game always starts the next match.

Chapter 03

Laws of Motion

Movement follows standard pip-counting rules, but strict adherence is required.

  • Doubles. Played four times.
  • Forced play. You must utilise the maximum number of moves possible with your roll.

Chapter 04

The Art of Combat — Strike & Return

  • Hitting. Landing on a blot sends the opponent to the Bar.
  • Priority entry. You cannot move any checker on the board while you have troops imprisoned on the Bar.

Chapter 05

The Final Withdrawal — Bearing Off

Chapter 06

Tavla vs. Modern — The Distinctive Laws

To rule the Tavla arena, remember these five commandments.

Start

Opening player re-rolls for the first move.

Home Board

Hit-and-run is strictly illegal in your home board.

Bearing Off

Mandatory bear-off if possible — no wasting pips.

Doubling Cube

Does not exist. The battle is pure and uninterrupted.

Scoring

Standard win is 1 point; Gammon (Mars) is 2 points.